Design · Higher

Modelling

7 cards · 5 quiz · 2 exam
What you're learning in this topic

Learning intention WALT

We are learning about modelling, specifically to understand:

  • how models are used to generate and explore, test and refine, and communicate
  • the purpose of, and information gained from, test rigs and prototypes
  • the use of computer models and simulations
  • the benefits and drawbacks of rapid prototyping

Success criteria WILF

  • I can explain how models are used to generate and explore, test and refine, and communicate
  • I can describe the purpose of, and information gained from, test rigs and prototypes
  • I can explain the use of computer models and simulations
  • I can describe the benefits and drawbacks of rapid prototyping

Why model

Models are used through the whole design process to:

  • Generate and explore: quick, low detail, communicate ideas that are hard to sketch.
  • Test and refine: check ergonomics, key dimensions, moving parts, how parts fit, manufacturing details. More detailed and accurate as refinement goes on.
  • Communicate: show the client the final appearance or function, gather market research.

Types of model

  • Sketch model: fast, low cost, any scrap material (card, foam, wire, clay). Explores ideas, checks proportion and stability.
  • Block model: solid, usually non-working, shows shape and form. Built up or carved from Styrofoam, MDF or clay. Often used to test ergonomics.
  • Scale model: for things too big or small to model full size (buildings, sets). Checks proportion against users/surroundings and assembly. Keep the scale consistent and include a reference point.
  • Computer-generated model: realistic, easy to change, test colours/materials, produce many drawings from one model, link to 3D printers and CNC machines, share digitally.

Higher: prototypes, test rigs, simulations HIGHER

  • Prototype: looks and/or works like the final product. Used for user trials, functional testing, checking assembly and final changes before production.
  • Test rig: replicates long-term use in a short time.
  • Simulation: tests a design on screen (e.g. bridge loading, stress analysis) with no risk to users or the environment.

Exam link: model, stage and purpose HIGHER

ModelStageWhat it tells the designer
Sketch modelGenerate and exploreShape and proportion, quickly in card or foam
Block modelRefineTrue form; grip and ergonomics; shown to the client
Test model or rigTestStrength, function, durability, safety
PrototypeFinal testing and communicationFlaws found in user trials; used for marketing
Scale modelAnyProportion and assembly of large products
Computer modelAnyStress analysis, colour changes, link to rapid prototyping

In a "discuss" question, link each model to its stage, its purpose and the information gained.

Rapid prototyping HIGHER

Automated production of models or parts straight from CAD. Subtractive (CNC) uses the real material; additive (3D printing) can make complex forms traditional methods can't.

BenefitsDrawbacks
Reduces development time
Accurate, full-size, can include moving parts
Changes are quick to make
No mould needed
Expensive hardware and software
Staff training
Can be slow for each part

Key terms

Sketch modelQuick, low-cost model from scrap materials to generate and explore ideas.
Block modelSolid, non-working model showing shape and form; often used to test ergonomics.
Scale modelModel at a different scale for objects too large or small to model full size.
Computer-generated model benefitEasy to change, realistic, can produce drawings and link to CAM/3D printing.
PrototypeA model that looks and/or works like the final product, used for final testing before production.
SimulationComputer testing of a design without risk to users or the environment.
Rapid prototyping drawbackHigh cost of equipment, software and training.

Quick check

1. Which model would a designer use to test the comfort of a handle grip?

  1. Scale model
  2. Exploded drawing
  3. Sketch model of a different product
  4. Block model
Show answer
D: Block model. Block models show the true form and are often used to test ergonomics.

2. An architect shows a new school building to the council. Which model?

  1. Scale model
  2. Sketch model
  3. Block model
  4. Computer-generated model
Show answer
A: Scale model. Too large to model full size.

3. Why are sketch models used early in the design process?

  1. They show exactly what the final finish will be
  2. They are quick and low cost to make and change
  3. They are fully working and can be user tested
  4. They are used to set up mass production
Show answer
B: They are quick and low cost to make and change. Speed and low cost suit idea generation.

4. Which is a benefit of simulation?

  1. It uses the real material, so results are exact
  2. It needs no computer or special software
  3. Testing without risk to users or the environment
  4. It is always cheaper and quicker than sketching
Show answer
C: Testing without risk to users or the environment. Dangerous or destructive tests can be done virtually.

5. Additive rapid prototyping is especially useful because it…

  1. is always the fastest method for large parts
  2. does not need a CAD model to make the part
  3. produces parts in the final production material
  4. can make complex forms traditional methods cannot
Show answer
D: can make complex forms traditional methods cannot. Layer-by-layer building allows internal and complex shapes.

Exam-style questions

1. Identify two types of model and describe how they could be used in the design process. (4 marks)

Show marking guidance
  • 1 mark per correct type, 1 mark per use
  • Sketch model: quickly generate/explore ideas or check proportions
  • Block model: test ergonomics, show form
  • Scale model: check proportion against users/environment
  • CAD model: test colours/materials, share with team, link to CAM

2. Explain why it is useful for companies to create prototypes before beginning full production. (3 marks)

Show marking guidance
  • Allows thorough testing of function/performance before investing in tooling (1)
  • Can be used in user trials to check ergonomics and appeal to consumers (1)
  • Identifies faults and assembly problems so final changes can be made, avoiding costly recalls (1)

Printable worksheet

An I do, we do, you do worksheet for this topic, with a separate answer sheet.

Worksheet (PDF)Answers (PDF)